Mobile App

Pulse Fitness

Workout tracking app with social features

Pulse Fitness cover

Role

Product Designer

Timeline

3 months

Tools

Figma, Principle, UserTesting

Challenge

The Problem

Fitness app users abandoned workouts mid-session due to complex navigation and lack of motivational feedback loops.

Discovery

Research & Insights

Usability tests with gym-goers and home fitness users showed mid-workout navigation was the primary abandon trigger. Motivation dropped without social accountability.

Mapped session flows, designed gamification and social challenges, and validated with remote usability tests before visual polish.

Deliverables

Key Screens & Flows

Selected frames from the final experience — presented in context, not as loose screenshots.

Pulse Fitness screen 1
Pulse Fitness screen 2
Pulse Fitness screen 3
Pulse Fitness screen 4

Evolution

Before & After

Before

Deep nested menus mid-workout and no feedback when users paused or skipped.

After

Session-first UI with one-thumb controls, streak cues, and lightweight social challenges.

Impact

Outcome

Workout completion rate improved by 38%. Social feature drove 22% increase in weekly retention.

38%

Higher workout completion

22%

Weekly retention lift

1-tap

Core workout actions